Frozen Cap

Map (1).jpg

The Frozen Cap is a harsh and unforgiving frozen wasteland. The people who inhabit this region also tend to be harsh and unforgiving as food is never guaranteed and Ice Wing’s assaults never let up.

  1. Crystal Light Temple

The temple here is has become a haven for those escaping the militant fortress of Wintermere as well as a place of deep seclusion.

  1. Entrance area contains spiral staircase and various goods.

  2. Inn and sleeping area containing 12 rooms

  3. Place of worship with 5 individual prayer rooms

  4. Eating hall and permanent magic circle connected to Mage’s Guild. Requires spell to activate.

  5. 2nd Floor - Beds for sick and injured

  6. 3rd Floor - Contains 4 merchant stalls that rotate out once per week as traveling merchants arrive.

  7. 4th Floor - Workshop equip with smiths tools, Tinkers tools, and an Alchemist kit.

  8. 5th Floor - Where the caretaker family lives. Off limits to all.

Crystal Light Temple(75x36).jpg

2. Garic's Retreat

Home to the Bronze Dragonborn, this small cave network tunnels into the Ice Shelf. No one except those who live within aren't quite sure how far down it goes.

Home to Alsafhat

3. Far Port

This small collection of temporary buildings has to move every few years as the Ice Shelf continues to advance. The town is heavily patrolled by those from Wintermere to keep deserters from fleeing. There are limited supplies to be found, and a ship leaving for Port City arrives and leaves once every 5 days. Other ships are rare, only one every 30 days or so.

4. Undercap Entrance

This extremely complex network of tunnels and caves spread throughout the Frozen Cap and eventually into the Under Bellows. It is a mostly lawless place where only those extremely desperate or very well adapted to surviving in the dark go. Frequent attacked from the Dark Bellows spill out from here.

5. Wintermere

A massive fortress, this castle is the only thing keeping Ice Wing from dominating the entire Island. Fenrir is the Lord of Wintermere and is an 8ft tall Beastfolk, Paladin of Vatun. This divine calling leads him to free the Frozen Cap from Ice Wing's tyranny. He also has the backing of the Dragoons of the Fire Island and the full support of the Fighter's Guild.

6. Ice Wing's Lair

A mess of stone, metal, and magical ice, this massive fortress is full of Ice Wing's spawn and minions. This Ancient White dragon was thought to have been killed, but when the Gods and Goddesses cursed the Frozen Tower in the Tangle, they compelled Ice Wing to be their instrument, and while it continues to do that duty, it also terrorized the Frozen Cap, and its people.