Table rules for “In the Eyes of the Old Ones” game:
Character creation is to be done with this document: HERE
Here’s the sheet to use: HERE
(add notes over the sheet to fill it in, soz)
Natural Recovery: Short Rests act as per usual, except you can only spend\ up to your proficiency bonus in hit dice to recover. You do not recover all of your HP during a long rest, but can spend hit dice to recover HP.
Sanity Score: Consider using the Sanity score if your campaign revolves around entities of an utterly alien and unspeakable nature, such as Great Cthulhu, whose powers and minions can shatter a character's mind. A character with a high Sanity is level-headed even in the face of insane circumstances, while a character with low Sanity is unsteady, breaking easily when confronted by eldritch horrors that are beyond normal reason. Sanity Checks. You might ask characters to make a Sanity check in place of an Intelligence check to recall lore about the alien creatures of madness featured in your campaign, to decipher the writings of raving lunatics, or to learn spells from tomes of forbidden lore. You might also call for a Sanity check when a character tries one of the following activities: Deciphering a piece of text written in a language so alien that it threatens to break a character's mind, overcoming the lingering effects of madness, comprehending a piece of alien magic foreign to all normal understanding of magic.
Knock Out: When a creature rolls a 20 on an attack roll with an unarmed strike, or a melee attack that deals bludgeoning damage, it immediately falls prone and is stunned for a number of rounds equal to the attacking creatures Strength or Dexterity modifier (whatever was used to calculate the attack roll), or until it takes damage.
Lingering Injuries: When a creature rolls a 20 on an attack roll, the creature hit with the attack must roll a D100 against their Injury Percentage. If the roll is less than their Injury Percentage, they gain a lingering injury.
Injury Percentage = 100 - (2x your character level)